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<channel>
	<title>Sebby Live</title>
	<atom:link href="http://www.sebbylive.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sebbylive.com</link>
	<description>My Life, My Projects...</description>
	<lastBuildDate>Wed, 21 Mar 2012 20:45:43 +0000</lastBuildDate>
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		<item>
		<title>GPU Pro 4 &#8211; Call for Authors</title>
		<link>http://www.sebbylive.com/2012/03/21/gpu-pro-4-call-for-authors/</link>
		<comments>http://www.sebbylive.com/2012/03/21/gpu-pro-4-call-for-authors/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 20:45:43 +0000</pubDate>
		<dc:creator>Sebby</dc:creator>
				<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[Shaders]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[call for author]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[gpupro]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[shaderx]]></category>

		<guid isPermaLink="false">http://www.sebbylive.com/?p=354</guid>
		<description><![CDATA[After the success of the first seven entries to the ShaderX book series, of GPU Pro (gpupro.blogspot.com), GPU Pro 2 (gpupro2.blogspot.com) and the soon to be released GPU Pro 3 (gpupro3.blogspot.com), we are looking for authors for GPU Pro 4. &#8230;<p class="read-more"><a href="http://www.sebbylive.com/2012/03/21/gpu-pro-4-call-for-authors/">Read more &#187;</a></p>]]></description>
		<wfw:commentRss>http://www.sebbylive.com/2012/03/21/gpu-pro-4-call-for-authors/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>GPU Pro^3 is available for order</title>
		<link>http://www.sebbylive.com/2012/01/12/gpu-pro3-is-available-for-order/</link>
		<comments>http://www.sebbylive.com/2012/01/12/gpu-pro3-is-available-for-order/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 00:14:08 +0000</pubDate>
		<dc:creator>Sebby</dc:creator>
				<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[computer graphics]]></category>
		<category><![CDATA[GPGPU]]></category>
		<category><![CDATA[gpu pro]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[shaders]]></category>

		<guid isPermaLink="false">http://www.sebbylive.com/?p=346</guid>
		<description><![CDATA[Originally From Eric Haines on the Real-Time Rendering Blog. Like the title says, GPU Pro3, the next installment of the GPU Pro series, is . The publication date is realsoonnow (January 17th). The extended table of contentsis a great way to get a &#8230;<p class="read-more"><a href="http://www.sebbylive.com/2012/01/12/gpu-pro3-is-available-for-order/">Read more &#187;</a></p>]]></description>
		<wfw:commentRss>http://www.sebbylive.com/2012/01/12/gpu-pro3-is-available-for-order/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Happy Holidays and New Year for 2012</title>
		<link>http://www.sebbylive.com/2012/01/12/happy-holidays-and-new-year-for-2012/</link>
		<comments>http://www.sebbylive.com/2012/01/12/happy-holidays-and-new-year-for-2012/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 20:19:01 +0000</pubDate>
		<dc:creator>Sebby</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[holiday]]></category>
		<category><![CDATA[life changes]]></category>
		<category><![CDATA[near year]]></category>

		<guid isPermaLink="false">http://www.sebbylive.com/?p=348</guid>
		<description><![CDATA[I just wanted to wish everyone a great new year and thank all my readers for reading. I realize posts have been sparse over the last few months, and I know this is an understatement. There has been a good &#8230;<p class="read-more"><a href="http://www.sebbylive.com/2012/01/12/happy-holidays-and-new-year-for-2012/">Read more &#187;</a></p>]]></description>
		<wfw:commentRss>http://www.sebbylive.com/2012/01/12/happy-holidays-and-new-year-for-2012/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Happy Thanksgiving to All!</title>
		<link>http://www.sebbylive.com/2011/11/25/happy-thanksgiving-to-all/</link>
		<comments>http://www.sebbylive.com/2011/11/25/happy-thanksgiving-to-all/#comments</comments>
		<pubDate>Fri, 25 Nov 2011 20:09:50 +0000</pubDate>
		<dc:creator>Sebby</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[Thanksgiving]]></category>

		<guid isPermaLink="false">http://www.sebbylive.com/?p=343</guid>
		<description><![CDATA[A quick post to wish everyone a happy Thanksgiving with their friends and family! I myself have been quite busy lately, hence the lack of posts. Promise to try and do better in the next few weeks]]></description>
		<wfw:commentRss>http://www.sebbylive.com/2011/11/25/happy-thanksgiving-to-all/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SebbySoft Licensing 1.2.0 Released</title>
		<link>http://www.sebbylive.com/2011/10/29/sebbysoft-licensing-1-2-0-released/</link>
		<comments>http://www.sebbylive.com/2011/10/29/sebbysoft-licensing-1-2-0-released/#comments</comments>
		<pubDate>Sat, 29 Oct 2011 18:34:55 +0000</pubDate>
		<dc:creator>Sebby</dc:creator>
				<category><![CDATA[Computer Programming]]></category>
		<category><![CDATA[.net]]></category>
		<category><![CDATA[licensing]]></category>
		<category><![CDATA[sebbysoft]]></category>
		<category><![CDATA[serial key]]></category>
		<category><![CDATA[serial number]]></category>

		<guid isPermaLink="false">http://www.sebbylive.com/?p=339</guid>
		<description><![CDATA[Already another version of SebbySoft Licensing released. Got around to putting in most of the initial features I had planned so far and making some general UI improvements. The changes for this version include: Support for expiration dates on serial &#8230;<p class="read-more"><a href="http://www.sebbylive.com/2011/10/29/sebbysoft-licensing-1-2-0-released/">Read more &#187;</a></p>]]></description>
		<wfw:commentRss>http://www.sebbylive.com/2011/10/29/sebbysoft-licensing-1-2-0-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SebbySoft Licensing, My First Commercial Software Release&#8230;</title>
		<link>http://www.sebbylive.com/2011/10/20/sebbysoft-licensing-my-first-commercial-software-release/</link>
		<comments>http://www.sebbylive.com/2011/10/20/sebbysoft-licensing-my-first-commercial-software-release/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 05:10:07 +0000</pubDate>
		<dc:creator>Sebby</dc:creator>
				<category><![CDATA[Computer Programming]]></category>
		<category><![CDATA[Finances]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[.net]]></category>
		<category><![CDATA[api]]></category>
		<category><![CDATA[debt]]></category>
		<category><![CDATA[finance]]></category>
		<category><![CDATA[licensing]]></category>
		<category><![CDATA[royalty-free]]></category>
		<category><![CDATA[serial key]]></category>

		<guid isPermaLink="false">http://www.sebbylive.com/?p=333</guid>
		<description><![CDATA[I have been more quiet than usual lately, and it was for a reason. I have been working on my first software release as part of my whole plan working toward getting rid of my debt. My efforts with my &#8230;<p class="read-more"><a href="http://www.sebbylive.com/2011/10/20/sebbysoft-licensing-my-first-commercial-software-release/">Read more &#187;</a></p>]]></description>
		<wfw:commentRss>http://www.sebbylive.com/2011/10/20/sebbysoft-licensing-my-first-commercial-software-release/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Irony .NET Language Implementation Kit</title>
		<link>http://www.sebbylive.com/2011/10/14/irony-net-language-implementation-kit/</link>
		<comments>http://www.sebbylive.com/2011/10/14/irony-net-language-implementation-kit/#comments</comments>
		<pubDate>Sat, 15 Oct 2011 01:56:25 +0000</pubDate>
		<dc:creator>Sebby</dc:creator>
				<category><![CDATA[Computer Programming]]></category>
		<category><![CDATA[antlr]]></category>
		<category><![CDATA[bison]]></category>
		<category><![CDATA[c#]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[irony]]></category>
		<category><![CDATA[lexer]]></category>
		<category><![CDATA[paraser]]></category>

		<guid isPermaLink="false">http://www.sebbylive.com/?p=329</guid>
		<description><![CDATA[During the writing of my HLSL2GLSL parser, I did some research as to which C# parser framework to use. I did stumble upon Irony, and not Scott Hanselman wrote a blog post about it so I thought I would share. From &#8230;<p class="read-more"><a href="http://www.sebbylive.com/2011/10/14/irony-net-language-implementation-kit/">Read more &#187;</a></p>]]></description>
		<wfw:commentRss>http://www.sebbylive.com/2011/10/14/irony-net-language-implementation-kit/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RIP Steve Jobs&#8230;</title>
		<link>http://www.sebbylive.com/2011/10/05/rip-steve-jobs/</link>
		<comments>http://www.sebbylive.com/2011/10/05/rip-steve-jobs/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 00:08:05 +0000</pubDate>
		<dc:creator>Sebby</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[dead]]></category>
		<category><![CDATA[steve jobs]]></category>

		<guid isPermaLink="false">http://www.sebbylive.com/?p=327</guid>
		<description><![CDATA[A sad day in history&#8230; Steve Jobs — the man who brought us the iPhone, the iPod and the iMac — has died. The co-founder of Apple was 56 years old. Jobs had been battling a rare form of pancreatic &#8230;<p class="read-more"><a href="http://www.sebbylive.com/2011/10/05/rip-steve-jobs/">Read more &#187;</a></p>]]></description>
		<wfw:commentRss>http://www.sebbylive.com/2011/10/05/rip-steve-jobs/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>HLSL to GLSL: Parsing Shader Dissasembly</title>
		<link>http://www.sebbylive.com/2011/10/02/hlsl-to-glsl-parsing-shader-dissasembly/</link>
		<comments>http://www.sebbylive.com/2011/10/02/hlsl-to-glsl-parsing-shader-dissasembly/#comments</comments>
		<pubDate>Mon, 03 Oct 2011 03:40:13 +0000</pubDate>
		<dc:creator>Sebby</dc:creator>
				<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[Computer Programming]]></category>
		<category><![CDATA[Shaders]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[antlr]]></category>
		<category><![CDATA[glsl]]></category>
		<category><![CDATA[hlsl]]></category>
		<category><![CDATA[HLSL2GLSL]]></category>
		<category><![CDATA[parser]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[translation]]></category>

		<guid isPermaLink="false">http://www.sebbylive.com/?p=321</guid>
		<description><![CDATA[Finally got around to writing my first in-depth post about my HLSL to GLSL translation work. In this first post, I go over some of the basics and the generation of a grammar that will take basic dissasembled HLSL into &#8230;<p class="read-more"><a href="http://www.sebbylive.com/2011/10/02/hlsl-to-glsl-parsing-shader-dissasembly/">Read more &#187;</a></p>]]></description>
		<wfw:commentRss>http://www.sebbylive.com/2011/10/02/hlsl-to-glsl-parsing-shader-dissasembly/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Emulating DLLExport in .Net</title>
		<link>http://www.sebbylive.com/2011/10/02/emulating-dllexport-in-net/</link>
		<comments>http://www.sebbylive.com/2011/10/02/emulating-dllexport-in-net/#comments</comments>
		<pubDate>Sun, 02 Oct 2011 23:38:41 +0000</pubDate>
		<dc:creator>Sebby</dc:creator>
				<category><![CDATA[Computer Programming]]></category>
		<category><![CDATA[.net]]></category>
		<category><![CDATA[c#]]></category>
		<category><![CDATA[dllexport]]></category>
		<category><![CDATA[interop]]></category>
		<category><![CDATA[managed]]></category>
		<category><![CDATA[native]]></category>

		<guid isPermaLink="false">http://www.sebbylive.com/?p=317</guid>
		<description><![CDATA[One obstacle I have hit in the development of my HLSL to GLSL library was how the library was going to be used by our regular shader pipeline tools. I made an early decision to implement the HLSL to GLSL &#8230;<p class="read-more"><a href="http://www.sebbylive.com/2011/10/02/emulating-dllexport-in-net/">Read more &#187;</a></p>]]></description>
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		<slash:comments>0</slash:comments>
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