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<channel>
	<title>Sebby Live</title>
	<atom:link href="http://www.sebbylive.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sebbylive.com</link>
	<description>My Life, My Projects...</description>
	<lastBuildDate>Fri, 20 Jan 2012 15:11:17 +0000</lastBuildDate>
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		<item>
		<title>GPU Pro^3 is available for order</title>
		<link>http://www.sebbylive.com/2012/01/12/gpu-pro3-is-available-for-order/</link>
		<comments>http://www.sebbylive.com/2012/01/12/gpu-pro3-is-available-for-order/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 00:14:08 +0000</pubDate>
		<dc:creator>Sebby</dc:creator>
				<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[computer graphics]]></category>
		<category><![CDATA[GPGPU]]></category>
		<category><![CDATA[gpu pro]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[shaders]]></category>

		<guid isPermaLink="false">http://www.sebbylive.com/?p=346</guid>
		<description><![CDATA[Originally From Eric Haines on the Real-Time Rendering Blog. Like the title says, GPU Pro3, the next installment of the GPU Pro series, is . The publication date is realsoonnow (January 17th). The extended table of contentsis a great way to get a &#8230;<p class="read-more"><a href="http://www.sebbylive.com/2012/01/12/gpu-pro3-is-available-for-order/">Read more &#187;</a></p>]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Happy Holidays and New Year for 2012</title>
		<link>http://www.sebbylive.com/2012/01/12/happy-holidays-and-new-year-for-2012/</link>
		<comments>http://www.sebbylive.com/2012/01/12/happy-holidays-and-new-year-for-2012/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 20:19:01 +0000</pubDate>
		<dc:creator>Sebby</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[holiday]]></category>
		<category><![CDATA[life changes]]></category>
		<category><![CDATA[near year]]></category>

		<guid isPermaLink="false">http://www.sebbylive.com/?p=348</guid>
		<description><![CDATA[I just wanted to wish everyone a great new year and thank all my readers for reading. I realize posts have been sparse over the last few months, and I know this is an understatement. There has been a good &#8230;<p class="read-more"><a href="http://www.sebbylive.com/2012/01/12/happy-holidays-and-new-year-for-2012/">Read more &#187;</a></p>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Happy Thanksgiving to All!</title>
		<link>http://www.sebbylive.com/2011/11/25/happy-thanksgiving-to-all/</link>
		<comments>http://www.sebbylive.com/2011/11/25/happy-thanksgiving-to-all/#comments</comments>
		<pubDate>Fri, 25 Nov 2011 20:09:50 +0000</pubDate>
		<dc:creator>Sebby</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[Thanksgiving]]></category>

		<guid isPermaLink="false">http://www.sebbylive.com/?p=343</guid>
		<description><![CDATA[A quick post to wish everyone a happy Thanksgiving with their friends and family! I myself have been quite busy lately, hence the lack of posts. Promise to try and do better in the next few weeks]]></description>
		<wfw:commentRss>http://www.sebbylive.com/2011/11/25/happy-thanksgiving-to-all/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SebbySoft Licensing 1.2.0 Released</title>
		<link>http://www.sebbylive.com/2011/10/29/sebbysoft-licensing-1-2-0-released/</link>
		<comments>http://www.sebbylive.com/2011/10/29/sebbysoft-licensing-1-2-0-released/#comments</comments>
		<pubDate>Sat, 29 Oct 2011 18:34:55 +0000</pubDate>
		<dc:creator>Sebby</dc:creator>
				<category><![CDATA[Computer Programming]]></category>
		<category><![CDATA[.net]]></category>
		<category><![CDATA[licensing]]></category>
		<category><![CDATA[sebbysoft]]></category>
		<category><![CDATA[serial key]]></category>
		<category><![CDATA[serial number]]></category>

		<guid isPermaLink="false">http://www.sebbylive.com/?p=339</guid>
		<description><![CDATA[Already another version of SebbySoft Licensing released. Got around to putting in most of the initial features I had planned so far and making some general UI improvements. The changes for this version include: Support for expiration dates on serial &#8230;<p class="read-more"><a href="http://www.sebbylive.com/2011/10/29/sebbysoft-licensing-1-2-0-released/">Read more &#187;</a></p>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SebbySoft Licensing, My First Commercial Software Release&#8230;</title>
		<link>http://www.sebbylive.com/2011/10/20/sebbysoft-licensing-my-first-commercial-software-release/</link>
		<comments>http://www.sebbylive.com/2011/10/20/sebbysoft-licensing-my-first-commercial-software-release/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 05:10:07 +0000</pubDate>
		<dc:creator>Sebby</dc:creator>
				<category><![CDATA[Computer Programming]]></category>
		<category><![CDATA[Finances]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[.net]]></category>
		<category><![CDATA[api]]></category>
		<category><![CDATA[debt]]></category>
		<category><![CDATA[finance]]></category>
		<category><![CDATA[licensing]]></category>
		<category><![CDATA[royalty-free]]></category>
		<category><![CDATA[serial key]]></category>

		<guid isPermaLink="false">http://www.sebbylive.com/?p=333</guid>
		<description><![CDATA[I have been more quiet than usual lately, and it was for a reason. I have been working on my first software release as part of my whole plan working toward getting rid of my debt. My efforts with my &#8230;<p class="read-more"><a href="http://www.sebbylive.com/2011/10/20/sebbysoft-licensing-my-first-commercial-software-release/">Read more &#187;</a></p>]]></description>
		<wfw:commentRss>http://www.sebbylive.com/2011/10/20/sebbysoft-licensing-my-first-commercial-software-release/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Irony .NET Language Implementation Kit</title>
		<link>http://www.sebbylive.com/2011/10/14/irony-net-language-implementation-kit/</link>
		<comments>http://www.sebbylive.com/2011/10/14/irony-net-language-implementation-kit/#comments</comments>
		<pubDate>Sat, 15 Oct 2011 01:56:25 +0000</pubDate>
		<dc:creator>Sebby</dc:creator>
				<category><![CDATA[Computer Programming]]></category>
		<category><![CDATA[antlr]]></category>
		<category><![CDATA[bison]]></category>
		<category><![CDATA[c#]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[irony]]></category>
		<category><![CDATA[lexer]]></category>
		<category><![CDATA[paraser]]></category>

		<guid isPermaLink="false">http://www.sebbylive.com/?p=329</guid>
		<description><![CDATA[During the writing of my HLSL2GLSL parser, I did some research as to which C# parser framework to use. I did stumble upon Irony, and not Scott Hanselman wrote a blog post about it so I thought I would share. From &#8230;<p class="read-more"><a href="http://www.sebbylive.com/2011/10/14/irony-net-language-implementation-kit/">Read more &#187;</a></p>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RIP Steve Jobs&#8230;</title>
		<link>http://www.sebbylive.com/2011/10/05/rip-steve-jobs/</link>
		<comments>http://www.sebbylive.com/2011/10/05/rip-steve-jobs/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 00:08:05 +0000</pubDate>
		<dc:creator>Sebby</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[dead]]></category>
		<category><![CDATA[steve jobs]]></category>

		<guid isPermaLink="false">http://www.sebbylive.com/?p=327</guid>
		<description><![CDATA[A sad day in history&#8230; Steve Jobs — the man who brought us the iPhone, the iPod and the iMac — has died. The co-founder of Apple was 56 years old. Jobs had been battling a rare form of pancreatic &#8230;<p class="read-more"><a href="http://www.sebbylive.com/2011/10/05/rip-steve-jobs/">Read more &#187;</a></p>]]></description>
		<wfw:commentRss>http://www.sebbylive.com/2011/10/05/rip-steve-jobs/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>HLSL to GLSL: Parsing Shader Dissasembly</title>
		<link>http://www.sebbylive.com/2011/10/02/hlsl-to-glsl-parsing-shader-dissasembly/</link>
		<comments>http://www.sebbylive.com/2011/10/02/hlsl-to-glsl-parsing-shader-dissasembly/#comments</comments>
		<pubDate>Mon, 03 Oct 2011 03:40:13 +0000</pubDate>
		<dc:creator>Sebby</dc:creator>
				<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[Computer Programming]]></category>
		<category><![CDATA[Shaders]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[antlr]]></category>
		<category><![CDATA[glsl]]></category>
		<category><![CDATA[hlsl]]></category>
		<category><![CDATA[HLSL2GLSL]]></category>
		<category><![CDATA[parser]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[translation]]></category>

		<guid isPermaLink="false">http://www.sebbylive.com/?p=321</guid>
		<description><![CDATA[Finally got around to writing my first in-depth post about my HLSL to GLSL translation work. In this first post, I go over some of the basics and the generation of a grammar that will take basic dissasembled HLSL into &#8230;<p class="read-more"><a href="http://www.sebbylive.com/2011/10/02/hlsl-to-glsl-parsing-shader-dissasembly/">Read more &#187;</a></p>]]></description>
		<wfw:commentRss>http://www.sebbylive.com/2011/10/02/hlsl-to-glsl-parsing-shader-dissasembly/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Emulating DLLExport in .Net</title>
		<link>http://www.sebbylive.com/2011/10/02/emulating-dllexport-in-net/</link>
		<comments>http://www.sebbylive.com/2011/10/02/emulating-dllexport-in-net/#comments</comments>
		<pubDate>Sun, 02 Oct 2011 23:38:41 +0000</pubDate>
		<dc:creator>Sebby</dc:creator>
				<category><![CDATA[Computer Programming]]></category>
		<category><![CDATA[.net]]></category>
		<category><![CDATA[c#]]></category>
		<category><![CDATA[dllexport]]></category>
		<category><![CDATA[interop]]></category>
		<category><![CDATA[managed]]></category>
		<category><![CDATA[native]]></category>

		<guid isPermaLink="false">http://www.sebbylive.com/?p=317</guid>
		<description><![CDATA[One obstacle I have hit in the development of my HLSL to GLSL library was how the library was going to be used by our regular shader pipeline tools. I made an early decision to implement the HLSL to GLSL &#8230;<p class="read-more"><a href="http://www.sebbylive.com/2011/10/02/emulating-dllexport-in-net/">Read more &#187;</a></p>]]></description>
		<wfw:commentRss>http://www.sebbylive.com/2011/10/02/emulating-dllexport-in-net/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Of HLSL, GLSL and MONO.</title>
		<link>http://www.sebbylive.com/2011/09/24/of-hlsl-glsl-and-mono/</link>
		<comments>http://www.sebbylive.com/2011/09/24/of-hlsl-glsl-and-mono/#comments</comments>
		<pubDate>Sun, 25 Sep 2011 06:54:43 +0000</pubDate>
		<dc:creator>Sebby</dc:creator>
				<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[Shaders]]></category>
		<category><![CDATA[.net]]></category>
		<category><![CDATA[c#]]></category>
		<category><![CDATA[glsl]]></category>
		<category><![CDATA[hlsl]]></category>
		<category><![CDATA[HLSL2GLSL]]></category>
		<category><![CDATA[mono]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[shaders]]></category>

		<guid isPermaLink="false">http://www.sebbylive.com/?p=315</guid>
		<description><![CDATA[HLSL to GLSL I have continued my work on my HLSL2GLSL converter using the dissasembly for SM3 HLSL shaders. So far so good as all of my test shaders pass the translator and actually properly compile through a GLSL compiler. &#8230;<p class="read-more"><a href="http://www.sebbylive.com/2011/09/24/of-hlsl-glsl-and-mono/">Read more &#187;</a></p>]]></description>
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		<slash:comments>0</slash:comments>
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