Category Archives: Shaders

GPU Pro 4 – Call for Authors

After the success of the first seven entries to the ShaderX book series, of GPU Pro (gpupro.blogspot.com), GPU Pro 2 (gpupro2.blogspot.com) and the soon to be released GPU Pro 3 (gpupro3.blogspot.com), we are looking for authors for GPU Pro 4. …

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HLSL to GLSL: Parsing Shader Dissasembly

sm3AST

Finally got around to writing my first in-depth post about my HLSL to GLSL translation work. In this first post, I go over some of the basics and the generation of a grammar that will take basic dissasembled HLSL into …

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Of HLSL, GLSL and MONO.

HLSL to GLSL I have continued my work on my HLSL2GLSL converter using the dissasembly for SM3 HLSL shaders. So far so good as all of my test shaders pass the translator and actually properly compile through a GLSL compiler. …

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HLSL to GLSL: Trial and Tribulations…

As I had mentioned in one of my previous status updates, one of the projects I have been working on is a HLSL to GLSL shader translator. I can’t detail why we need this other than to say that I …

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