Category Archives: Global Illumination

Interactive Indirect Illumination Using Voxel Cone Tracing

VoxelGI_VideoShot4

The paper for “Interactive Indirect Illumination Using Voxel Cone Tracing” by Cyril Crassin, Fabrice Neyret, Miguel Sainz, Simon Green, Elmar Eisemann has finally been accepted and a version has been posted online. http://blog.icare3d.org/2011/08/interactive-indirect-illumination-using.html Finally, some reading material!

Interactive Indirect Illumination and Ambient Occlusion Using Voxel Cone Tracing

Global Illumination using Cone Tracing

  Cyril Crassin has recently posted details (or I should say a preview) of his upcoming new Global Illumination technique, Interactive Indirect Illumination and Ambient Occlusion Using Voxel Cone Tracing. The technique seems to combine fast voxelization of a scene and …

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