HLSL to GLSL I have continued my work on my HLSL2GLSL converter using the dissasembly for SM3 HLSL shaders. So far so good as all of my test shaders pass the translator and actually properly compile through a GLSL compiler. …
Author Archives: Sebby - Page 2
Of HLSL, GLSL and MONO.
Posted by Sebby
on September 24, 2011
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HLSL to GLSL: Trial and Tribulations…
Posted by Sebby
on September 18, 2011
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AMD GPU ShaderAnalyzer 1.57, HD 6670 / HD 6450 / Cat11.8 Support
Posted by Sebby
on September 16, 2011
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An Analysis of the GPU Market
Posted by Sebby
on September 10, 2011
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DALTONISM: Source Code
Posted by Sebby
on September 4, 2011
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libCL 1.0 released
Posted by Sebby
on September 2, 2011
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DALTONISM Part 3: Sticking to the Right Color Space
Posted by Sebby
on September 2, 2011
1 comment
AMD CubeMapGen is now Open Source
Posted by Sebby
on September 2, 2011
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09/01/11 Update
Posted by Sebby
on September 1, 2011
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DALTONISM Part 2: Trial and Error Genetic Algorithm Style
Posted by Sebby
on August 27, 2011
2 comments

