
I (Sebastien St-Laurent a.k.a Sebby) hold a degree in Computer Engineering from Sherbrooke University in Quebec (Canada) where I graduated at top of my class in 1999. Since then, I worked on many video game companies including Z-Axis, Microsoft and Neversoft. My interest, focus and passion has always been towards computer graphics but also like to dabble in other domains for the sake of diversity.
I am also a published author who has written “Shaders for Game Programmers and Artists” and “The COMPLETE Effect and HLSL Guide” in addition to my contributions to the ShaderX and GPU Pro book series as a section editor. I have also operated a small publishing company on the side for a few years, translating and publishing “Practical .NET and C#2“, exercising my artistic side in the layout and design of the book itself (see Freelance Work).
Sebastien created this blog as somewhat of a personal and creative outlet, sharing his experiments and discoveries in life and the realm of computer graphics. In essence, his little contribution to the overall signal-to-noise ratio of the vast internet.
If there is anything you with to contact me about (other than sending me spam), I can be reached at: sebastien.st.laurent(at)gmail.com