Originally From Eric Haines on the Real-Time Rendering Blog.
Like the title says, GPU Pro3, the next installment of the GPU Pro series, is now available for order. The publication date is realsoonnow (January 17th). The extended table of contentsis a great way to get a sense of what it contains.
The GPU Pro series is essentially a continuation of the ShaderX series, just with a different publisher. I was given a look at the draft of this latest volume, and it appears in line with the others: some eminently practical and battle-tested approaches mixed with some pie-in-the-sky out-of-the-box done-with-the-metaphors ideas – having a mix keeps things lively. Articles such as the one covering the CryENGINE 3 is a fine combination of both, with solid algorithms alongside “this doesn’t always work but looks great when it does” concepts. Some of the material (including a fair bit of the CryENGINE 3 article) can be gleaned from presentations online from GDC and SIGGRAPH, but here it’s all polished and put in one place. Other articles are entirely fresh and new. Priced reasonably for a full-color book, it’s a volume that most graphics developers will find of interest.

“My Life, My Projects…” His Words? I’m fine with you copying my blog post, but it would have been nice to say “this is a repost of Eric’s entry on the absolutely-wonderful, stunningly brilliant, and life-changing Real-Time Rendering blog“. In academic circles this is called “plagiarism”. I’ll give you some slack since you did the great task of editing one of the sections of GPU Pro^3 (thanks!).
I would appreciate it if you updated your entry and gave credit where it’s due – my words aren’t deathless prose for the centuries, but they deserve credit. Feel free to remove this comment once you have.