It has been a long time sinoppoce my last post and lots has been going on. Starting tomorrow, I am starting a new job at Microsoft. I will be working on a new secret project as part of the group that has created Kinect.
This post is mostly for my own reference but the code below comes from a dead link and wanted to keep this code around so I pulled it out of the web archives. Essentially, the code below handles the serialization of an IEnumarator and can rehydrate its state by manually serializing its fields.
Updated the links page to show the Pintrest boards I have been using to track various rendering papers.
I have just re-released a new version of NTFSBuddy, a tool I wrote a little back to quickly scan availble disk space on NTFS drive and be able to quickly locate where the disk space is being used and to clean up more room.
I have just pushed an updated version of the OculusSharp wrapper for version 0.4.0 Beta of the OculusRift SDK.