GPU Pro^3 is available for order

Originally From Eric Haines on the Real-Time Rendering Blog. Like the title says, GPU Pro3, the next installment of the GPU Pro series, is . The publication date is realsoonnow (January 17th). The extended table of contentsis a great way to get a …

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Happy Holidays and New Year for 2012

I just wanted to wish everyone a great new year and thank all my readers for reading. I realize posts have been sparse over the last few months, and I know this is an understatement. There has been a good …

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Happy Thanksgiving to All!

A quick post to wish everyone a happy Thanksgiving with their friends and family! I myself have been quite busy lately, hence the lack of posts. Promise to try and do better in the next few weeks

SebbySoft Licensing 1.2.0 Released

Already another version of SebbySoft Licensing released. Got around to putting in most of the initial features I had planned so far and making some general UI improvements. The changes for this version include: Support for expiration dates on serial …

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SebbySoft Licensing, My First Commercial Software Release…

LicensingVersion_1_0_0

I have been more quiet than usual lately, and it was for a reason. I have been working on my first software release as part of my whole plan working toward getting rid of my debt. My efforts with my …

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Irony .NET Language Implementation Kit

During the writing of my HLSL2GLSL parser, I did some research as to which C# parser framework to use. I did stumble upon Irony, and not Scott Hanselman wrote a blog post about it so I thought I would share. From …

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RIP Steve Jobs…

A sad day in history… Steve Jobs — the man who brought us the iPhone, the iPod and the iMac — has died. The co-founder of Apple was 56 years old. Jobs had been battling a rare form of pancreatic …

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HLSL to GLSL: Parsing Shader Dissasembly

sm3AST

Finally got around to writing my first in-depth post about my HLSL to GLSL translation work. In this first post, I go over some of the basics and the generation of a grammar that will take basic dissasembled HLSL into …

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Emulating DLLExport in .Net

One obstacle I have hit in the development of my HLSL to GLSL library was how the library was going to be used by our regular shader pipeline tools. I made an early decision to implement the HLSL to GLSL …

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Of HLSL, GLSL and MONO.

HLSL to GLSL I have continued my work on my HLSL2GLSL converter using the dissasembly for SM3 HLSL shaders. So far so good as all of my test shaders pass the translator and actually properly compile through a GLSL compiler. …

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