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OculusSharp C# Wrapper for the Oculus Rift C++

With the arrival expected arrival of my DK2 within the next month, I decided to spend a little more time on the Oculus wrapper and started implementing a wrapper for the C++ API.

Right now, i've focused on device API but there is still some more work to do and I have not tested any of it yet.

I've also opened up my source in a public Git repository so anyone can contribute.

http://git.sebbylive.com/oculusrift.git

Spring Time Code Cleanup.

I've decided it's time for a "LATE" spring cleaning of my codebase. 

Will be spending the next week or so reorganizing the Voxy codebase. But I am also looking into doing a transition from Perforce to Git. 

Although I like Perforce, the 20 workspace limitation becomes problematic when switching over to streams and it would prevent me from organizing the depots the way I want. 

I am also re-writing the main app for the Voxy engine, moving from WPF back to Win32 as I suspect WPF is a big culprit of the slow startup times for the app.

New Site Look...

Finally got around to updating the CMS software used for my blog and also took the time to put together a new template. The new one is a little cleaner and easier to read.

Also, I've removed my software released from the site for now. Since I've never gotten any feedback or purchases, I figured it wouldn't really affect anyone and gives me a change to rethink

Finally got around to updating the CMS software used for my blog and also took the time to put together a new template. The new one is a little cleaner and easier to read.

Also, I've removed my software released from the site for now. Since I've never gotten any feedback or purchases, I figured it wouldn't really affect anyone and gives me a change to rethink the distribution model for those tools.

This week, I am planning on finishing up some cleanup work for Voxy and integrate its build with my new AOP compiler. I hope there isn't too many distractions this week :)

the distribution model for those tools.

Blog Update: New Software and New Look (soon).

I have updated the umbraco blog software I use, which turned out to be somewhat of a pain in the behind. I have also started looking at new site templates as there are a few annoyances with the current template such as paragraph spacing. I will likely update the blog's template over the next few weeks.

Otherwise, with the Oculus work out of the way for now. I think I will resume work on the GUI system for voxy...

OculusSharp C# Wrapper for the Oculus Rift CAPI (beta)

Finally managed to get my Oculus .NET Wrapper working. My focus was on wrapping the CAPI and I've integrated into a basic 3D demo to try it out.

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